Jealatin is a 2D puzzle game in which you play as a color-changing slime trying to escape containment. Developed in 72 hours for Mini Jam 166: Earth with the limitation of "no green," out of 211 entries, Jealatin ranked #7 for Use of the Limitation, #12 for Concept, and #17 Overall. The slime hails from outer space and lands on Earth, where it discovers that when it turns green with envy, it explodes!

Played with **keyboard controls**:

  • WASD/Arrow Keys = move, select action
  • U = undo move
  • R = restart level
  • Z/Space/Enter = select menu option
  • Esc = open menu, cancel action
  • Shift = speed up game to 2x (helpful if undo-ing a lot of moves!)

Made by IdleBugs dev duo:

  • Alexander C: game design, programming, UI/UX, title screen art
  • Ray H: puzzle design, cutscene / sprite art

Source code: https://github.com/AlexanderC5/jealatin 

We checked that our color palette with David Nichols' Coloring for Colorblindness tool: https://davidmathlogic.com/colorblind/#%23DD4444-%23FFB355-%23FFEE53-%2347C359-%...

Music and SFX from ZapSplat.com:

Known bugs to be addressed in post-jam update:

  • Music & SFX is too quiet
  • Stage 1 has triangle sprites 
  • Stage 1 cannot involve pushing
  • Backspace during game is bound to both undo & menu
  • Returning to level select puts you at level 1
  • Pause menu renders under death window
  • Player is on top when stepping outside level bounds
  • Level select levels do not scale with screen size
  • Fonts are default
  • Wall/floor tiles may have visual seams (fix spritesheet)
  • Slime idle animation (fix spritesheet)
Updated 12 days ago
Published 16 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorsjabenero, ray 蕭
GenrePuzzle
Made withUnity
Tags2D, Colorful, Slime
Average sessionA few minutes
InputsKeyboard

Comments

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(+1)

BRB sending this to my art teachers so they can whip their students into SHAPE--my new default fruit game to play during lecture