Jealatin
Jealatin is a 2D puzzle game in which you play as a color-changing slime trying to escape containment. Developed in 72 hours for Mini Jam 166: Earth with the limitation of "no green," out of 211 entries, Jealatin ranked #7 for Use of the Limitation, #12 for Concept, and #17 Overall. The slime hails from outer space and lands on Earth, where it discovers that when it turns green with envy, it explodes!
Played with **keyboard controls**:
- WASD/Arrow Keys = move, select action
- U = undo move
- R = restart level
- Z/Space/Enter = select menu option
- Esc = open menu, cancel action
- Shift = speed up game to 2x (helpful if undo-ing a lot of moves!)
Made by IdleBugs dev duo:
- Alexander C: game design, programming, UI/UX, title screen art
- Ray H: puzzle design, cutscene / sprite art
Source code: https://github.com/AlexanderC5/jealatin
We checked that our color palette with David Nichols' Coloring for Colorblindness tool: https://davidmathlogic.com/colorblind/#%23DD4444-%23FFB355-%23FFEE53-%2347C359-%...
Music and SFX from ZapSplat.com:
Known bugs to be addressed in post-jam update:
- Music & SFX is too quiet
- Stage 1 has triangle sprites
- Stage 1 cannot involve pushing
- Backspace during game is bound to both undo & menu
- Returning to level select puts you at level 1
- Pause menu renders under death window
- Player is on top when stepping outside level bounds
- Level select levels do not scale with screen size
- Fonts are default
- Wall/floor tiles may have visual seams (fix spritesheet)
- Slime idle animation (fix spritesheet)
Comments
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BRB sending this to my art teachers so they can whip their students into SHAPE--my new default fruit game to play during lecture